5. Pilot

Shape

One game, one channel, a fixed window, and a number agreed before it starts.

Engineering, on your side

Days
Socket client: connect, publish catalog, receive intent1–2
Apply intent in game, draw the countdown into the video1–3
Token endpoint in your backend (shape B only)0.5
Viewer UI (shape B only; ours can be embedded instead)2–5

Two to four weeks end to end is a realistic pilot, most of it yours, and most of that in the game rather than the wire.

On our side

What gets measured

Both sides should agree these before starting, because arguing about the denominator afterwards is how pilots end badly.

could have. Attendance is recorded, so the denominator is real rather than reconstructed.

All of it comes out of the event log, and the log is hash-chained, so the numbers can be recomputed and checked by either party rather than taken on trust. That is the point of building the chain before there was anything to anchor.

What we ask

What happens after

If the numbers hold, the conversation is a rev-share on measured lift, and the first thing built is the SDK for your engine, because by then it will be the only thing still slowing an integration down.

Part of the IMPAKT crowdplay integration pack. All documents.